by game gnomes
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In the summer of 2022 I was asked to write the music for an interactive scene based on art by Simon Stålenhag. Creating music for a slow paced and moodie dystopian scene was a great experience and I used the chance to try out Wwise in Unreal engine for the first time.
The music is written in a way that I can transition very smoothly depending on the location of the player. Sadly that’s something that can’t really be experienced outside of the game, so here’s a YouTube video to get a better understanding.
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